jueves, 23 de diciembre de 2010

Christmas Mishap 1.1 available in the AppStore

(copied from our new blog, please visit it)

We picked up the criticism and advice from the users to improve the user experience of the game, and these are the changes we've added:
- Now It is nearly 40% easier to select gifts.
- Now you can play again from the record entry screen.
- Now the game stores the last name entered in the record text field.

Besides this, we added some animation and sound effects to make the game even more fun.

We hope you like it!

viernes, 17 de diciembre de 2010

Hugh's Shop on sale

(copied from our new blog, please visit it)

Hugh's Shop is the game that we developed together with Cheesecake Games and today gone on sale in the AppStore.

Hugh's Shop is a fun game of skill where you have to move our hero: Hugh, so the fruit that falls from the tree will finish on his cart, and thus help keep his shop open.
In the game we will face different seasons, each with its own peculiarities, which makes the game more entertaining and dynamic.

Here you can see a video of the game in action:



Videogame web: http://www.lucera-project.com/en/hughshop.php
Buy for iPhone: http://itunes.apple.com/us/app/hughs-shop/id408244996?mt=8

GeekWars! available on the AppStore

(copied from our new blog, please visit it)

Today GeekWars! has been approved on the AppStore.

GeekWars! is an arcade game based on: Rock, Paper, Scissors but with two new elements: Spock and Lizard.

The rules are simple, each element can beat two other elements, draw or lose himself with the two remaining elements.

But it is not what it seems, there is not a turn-based game or anything like that, it is a shot'em up where you have to shoot quickly the appropriate element for each of the enemies that come in waves.

The game has exceptional music and graphics.

Here you can see a video:



We hope that you enjoy it.

Videogame WEB: http://www.lucera-project.com/en/geekwars.php
Buy for the iPhone: http://itunes.apple.com/en/app/geekwars/id408245857?mt=8#

martes, 14 de diciembre de 2010

Christmas Mishap is ready for sale in AppStore

(copied from our new blog, please visit it)

As you will know, this is a Christmas-themed casual game with beautiful graphics and amazing music that works on iPhone 2G, 3G, 3G, iPhone 4 (leveraging Retina Display) and iPad. Taking advantage of the different resolutions.

Let the Christmas spirit take over you playing this fun game with Santa Claus!
We hope you enjoy it and you can enjoy it.

We remind you that the address of the website dedicated to the game is this:
http://www.christmas-mishap.com/

And we leave the link to the AppStore:
http://itunes.apple.com/en/app/christmas-mishap/id405898484?mt=8

Happy Christmas!

miércoles, 8 de diciembre de 2010

Christmas Mishap

(copied from our new blog, please visit it)

We present our latest game: Christmas Mishap.

In collaboration with Grupo Enfoca we have developed a game for Christmas and not a seasonal adaptation. The idea and the concept are originally from Grupo Enfoca and we have taken part on the development tasks for iPhone/iPad.

In the game you must help Santa Claus to retrieve the gifts that are dropping from the bag, it has a brilliant soundtrack, with nice and fluid graphics, and a global score ranking. Will be available as soon as validated by the process of reviews of Apple at a price of $0.79/$0.99

Below you have a promotional video, hope you like it.



Game Site: www.christmas-mishap.com

Facebook: www.facebook.com/christmas.mishap

sábado, 16 de octubre de 2010

Sound Track for LittleGame

(copied from our new blog, please visit it)

We had a great update to the game LittleGame, this time we added sound. In collaboration with Machinet, a great professional, which has been commissioned to compose a melody in the line of the type of game. The soundtrack is great for the game for its simplicity and subtlety, is a music that accompanies the game perfectly, adding fun and entertainment.

We bring you a video so you can enjoy it.

viernes, 8 de octubre de 2010

We improved our streaming audio system for iOS

(copied from our new blog, please visit it)

Currently we are using OpenAL API for our audio driver, and thanks to the AL_EXT_STATIC_BUFFER extension, at least offered in MACOS X and iOS, we achieved a 2500% gain in performance when transferring audio data.

What is offered by this extension?

Basically the function alBufferDataStatic, that allow us to send to OpenAL directly a memory buffer managed by us, so that OpenAL does not have to reserve extra memory (the corresponding malloc or realloc), and make a copy of our data (memcpy) in its own reserved buffer. Thereby achieving a performance boost (around 2500% in the iPhone).

We have seen some controversy on the Internet about using this extension.

On the one hand it is recommended by Apple in their Technical Note: OpenAL FAQ for iPhone OS, but many people (in the Apple forums) seems not to understand well what does this function, misusing it, and therefore do not getting the desired results.

A clear example is to send to OpenAL a buffer (using alBufferDataStatic) and afterwards release it, (which is exactly what you have to do when using alBufferData). In this example, of course, the sound can't be heard well...

Rule of thumb:

If you use alBufferData you must release your memory.
If you use alBufferDataStatic you must handle your memory.

Some bad practices with the use of this function are contained in the blog of Ben Britten: alBufferDataStatic: Why You Should Avoid it, which in our opinion does not say do not use it, but do not use it unless you know exactly what are you doing.

In any case, we have concluded that we are able to reserve a memory buffer and then do not forget to free it, or use it after being released, so we will use it ^_^

miércoles, 6 de octubre de 2010

LittleGame new update

(copied from our new blog, please visit it)


Apple has finally accepted our updated “LittleGame for iPad” (since late July).

The problem was that Apple initially accepted the name “LittleGame iPad”, but later decided that this name was invalid and we had to change it. But we are not allowed to change the name of an application that was on sale! Finally, after more than two months and after talking with three different departments of Apple, they has allowed us to upload an update with a valid name: “LittleGame for iPad.”

Hope you enjoy!

miércoles, 29 de septiembre de 2010

Invisible Runner on sale

(copied from our new blog, please visit it)

Enjoy the iPhone / iPod Touch version of the successful and innovative online game Invisible Runner created by Devilishgames and ported to the Apple platform by Lucera Project.
Invisible Runner is a platform game where the character is invisible. During the game you have to go through 25 levels full of surprises, using your skills, intuition and some items that will provide visibility to your character for a few seconds.
The online version of the game has been played by more than 1 million people and was “Game of the Week” on the popular gaming portal Newgrounds. Invisible Runner for iPhone / iPod Touch adds many new improvements and features, and the gameplay is perfectly suited to the touchscreen.
You can buy it on the AppStore for only 0,79€

miércoles, 22 de septiembre de 2010

Next project: Hugh’s Shop


This is the port to the iPhone platform from a flash game, the game is the brainchild of cheesecake games where we will have to help Hugh, our Neanderthal friend, to collect all the fruit you can along the four seasons of year, you must be skillful and quick to pick fruit and prevent it from falling to the ground.

Features:

  • Powered by Box2D physic engine.
  • Appeal, from Casual (girls game & kids game) to hardcore players (hard difficulty mode).
  • Easy to play (RIGHT & LEFT cursor).
  • Four different seasons with different gameplay (Spring, summer, autumn & winter).
  • 3 difficulty levels.
  • Nice climatic effects (rain, wind, snow).
  • 4 different fruits to pick up.
  • Fast and challenging gameplay.
  • Giant Dinosaurs.
  • Original music.
  • Achievements to achieve.
  • Hi-Score table.
  • Website support.

sábado, 4 de septiembre de 2010

New version of BrainWave

(copied from our new blog, please visit it)

Finally we have updated BrainWave, our 3D audio library. Highlights in this version include:

  • Streaming audio (AU / SND, CAFF, AIFF, WAVE, OGG).
  • Improvements and optimizations in the codec system (signed / unsigned integer 8, 16, 24, 32, 64 bits, float 32, 64 bits, A-Law, Mu-Law, IMA-ADPCM, MS-ADPCM. Big Endian and Little Endian. Mono and Stereo).
  • Fixed some minor bugs.

lunes, 9 de agosto de 2010

New versión of LittleGame

(copied from our new blog, please visit it)

You will be able to enjoy LittleGame's new version with support for iPhone 4 (retina display) and for iPad.


These new versions include improved graphics and a better user experience, especially in the iPad version that has delighted children in all our preliminary tests.

We hope you like it and your children enjoy the game.

- iPod Touch / iPhone 2G/3G/3GS/4 (retina display support included)
- iPad

jueves, 15 de abril de 2010

Geek Wars!

(copied from our new blog, please visit it)

Soon finally we will have our new game available for iPhone: Geek Wars!
A game that combines geek humor and some action, accompanied by some nice graphics.

Today is a great day for Geeky, he woke up early to be the first one in buying the new iPan. What he does not know is that there are many more geeks who have long queuing.

Will you be able to help Geeky to obtain his new iPan?



viernes, 5 de febrero de 2010

Our first app is out!

(copied from Lucera's blog)

This time is not a game. There were several companies asking us if we are able to do iPhone apps, and then we make this one.

WeightControl is an application to track your weight visually, making it the perfect complement for people starting a diet or sportmen who want to grow their muscular mass.

WeightControl is an application to track your weight visually, making it the perfect complement for people starting a diet or sportmen who want to grow their muscular mass.

WeightControl is designed for people who want to gain or lose weight, or just want to keep track of this. Thanks to the historical weight measurements you will see your progress, for weeks, months or years, easily graphically and can also observe the trend of your weight in certain moments in history. You can also view your weighing in a list, where you can watch the progress of your weight over time.

Another interesting aspect is the application that lets you define milestones to help motivate you to reach your ideal weight.

Finally, the units of measurement and targets can be easily changed in the application preferences.

Here is the link to the AppStore:
http://itunes.apple.com/es/app/weightcontrol/id353410223?mt=8

And here are some screenshots: